Friday, June 27, 2008

Hellboy a reviewers review

While some other reviewers only play a game for a frenetic second before their adhd kicks in and they are left but for a moment to gestate in their own conscious while staring into the voidance created by lack of shiny buttons and beatific water effects that are comparable to the bbc planet earth specials, I decided to play Hellboy for a wee bit before making an opinion.

Not gonna lie, I didn't like the game when I first put it on. I started to play it not 24 hours after I beat GTA IV. I was annoyed by the static camera, the controls seemed loose to me, the graphics seemed subpar. But I played on.

The rub with Hellboy is this. It is ghost and goblins without the timed jumping and the two hit your dead mentality. The graphics seem minimal but it lends itself to the esthetic of the game and seems to ring true to the original source material. The camera is static to show a scope of sizes that enemies have i.e. as the game progresses enemies become bigger and more complex.

Look this game isn't a billion dollar coke filled summer blockbuster that makes so much money it becomes it's own economy that can topple most African countries. It's an indie film or more appropriately an indie comic game. Your not getting the semi gloss of an x-men title, your getting the grit of a smash em up, which when compared to the multitude of vapid shooters that have more digital botox and plastic surgery that Carmen Electra's woo-ha, it truly is a breath of freshness. Or shall I say classic gaming?

--george

3 comments:

Japanese Dude-Girl said...
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Ian Gonzales said...

Wow, that's a scathing and nice review at the same time.

Japanese Dude-Girl said...
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